


In E1M9, at the south-west room, there are a few linedefs on the outside of the map structure.The background was also touched up, though somehow a few areas became slightly corrupted (mostly behind Shane Gurno and Brian Raffel's names). The rest of the text was shifted slightly to make room for them and the drop shadows were removed. Biessman and Tim Moore were added to the level design credits. The title screen was updated to use the same Tome of Power featured on the box art surrounded by flames, instead of the original artwork of Corvus fighting Undead Warriors.Įric C. On the startup screen, this is called v1.3. Two more hidden deathmatch levels have been added in the E6M1 and E6M2 slots, and the one that was originally in E4M1 was moved to E6M3 due to the inclusion of a real fourth episode. Much like The Ultimate Doom, when this game saw a retail release two additional nine level episodes were added: The Ossuary and The Stagnant Demesne.

(Firemace enemy substitution info: Doom Wiki) Shadow of the Serpent Riders That is no longer the case in this version. Note that the Firemace never officially appears in City of the Damned, so the Disciple replacements could only be seen in custom levels. Additionally, due to a bug, Shadowsphere artifacts replaced them in the secret E4M1 deathmatch level if it is loaded in single player. In v1.0, any extra spawns would be replaced with different enemies depending on the episode: Disciples of D'Sparil in City of the Damned, Weredragons in Hell's Maw, and Ophidians in The Dome of D'Sparil. The Firemace weapon is unique in that it only has a 75% chance of appearing in a level, and only one Firemace can appear at a time even if multiple spawns for it are present.
#HERETIC GAME REALEASE DATE PATCH#
The WALL56 patch used by the SAINT1 texture was made more detailed in this version. It fixed a "green screen" startup crash, a problem with restoring save games from SETUP.EXE, and "few sniggling little bugs too esoteric to mention". This was the first update, as v1.1 was never released officially. This has no noticeable impact in-game, since the flat can only be seen in editors. All future versions, including v1.0 registered, replace it with a four byte file. V1.0 shareware actually has an image of SKY1 on the F_SKY1 flat used to open sectors to the sky. Launch the game with the -ravpic parameter to enable taking PCX screenshots with the F1 key, instead of it cycling through the ordering, controls, and credits screens.
